> Forest of True Sight > Questions & Answers Reload this Page Energizing Wind Nerf.
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Old Jan 06, 2008, 03:30 AM // 03:30   #1
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Default Energizing Wind Nerf.

Many have ppl say this skills is useless in UW trapping now due to nerf [skill]energizing wind[/skill] but when its used with [skill]Quickening Zephyr[/skill] i cant see how.

Anyone know why?

Thanks.
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Old Jan 06, 2008, 03:33 AM // 03:33   #2
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Looks like quickening zephyr does the opposite as energizing winds.
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Old Jan 06, 2008, 03:38 AM // 03:38   #3
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Quote:
Originally Posted by whufc89
Many have ppl say this skills is useless in UW trapping now due to nerf [skill]energizing wind[/skill] but when its used with [skill]Quickening Zephyr[/skill] i cant see how.

Anyone know why?

Thanks.
Other than taking up 2 skill slots and having to invest points in beast mastery, I don't really see anything too over powered w/ that.

It does seem like it'd be very handy, but there's a question about whether those 2 slots are worth it. I really don't see ti as nerf-worthy, though...
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Old Jan 06, 2008, 03:40 AM // 03:40   #4
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its cuz they both stack, therefore your skills cost the same (or i think 15% more) but recharge 55% faster
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Old Jan 06, 2008, 03:41 AM // 03:41   #5
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Quote:
Originally Posted by Neo Nugget
Looks like quickening zephyr does the opposite as energizing winds.
they have to counter act each other bad points to make it one big good point
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Old Jan 06, 2008, 03:41 AM // 03:41   #6
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Quote:
Originally Posted by Biostem
Other than taking up 2 skill slots and having to invest points in beast mastery, I don't really see anything too over powered w/ that.

It does seem like it'd be very handy, but there's a question about whether those 2 slots are worth it. I really don't see ti as nerf-worthy, though...

well they are spirits and u usually take 3 ppl to UW and make sure two of em have one of each skill.

Nah i wasnt saying it was over powered but ppl say its useless now, as its alredy been nerfed but i cant see how.
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Old Jan 06, 2008, 08:43 AM // 08:43   #7
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they nerfed EW to make RaOs less effective, since sways were dominating HA.
RaO, which is an amazing skill, is reduced to barely any energy at all.
Now they barely last long enough for it to be worth while bringing in HA

And yea that guy was right saying that they stack, and you do in fact get benefits from bringing both of them when trapping.. but the nerf was due to sways, not farming ^^
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Old Jan 06, 2008, 11:41 AM // 11:41   #8
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The reason WHY it's not viable any more is obvious: EW doesn't last long enough any more to set up a good stack of traps.
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